Version 1.10.2 (Unreleased)
- Leading pips on station/ship modules now take the mothership's rotation and velocity into account

Version 1.10.1 (May 14, 2025)
- Fixed a couple of very minor display issues that most people wouldn't notice

Version 1.10.0 (May 2, 2025)
- Improved accuracy of pip when using weapons with mixed projectile speeds and weapon slot locations
- Removed inaccurate "backup" intercept method; it won't render anything if the primary (accurate) intercept method doesn't find a valid solution
- Now properly calculates intercept points for accelerating rocket-type missiles
- If an alternating weapon group is selected, only the currently active weapon is considered for the purposes of calculating the intercept point
- Will no longer render a leading pip if no weapons within the weapon group have a valid target leading projection
- Target leading now takes into account the time-scaled velocity of target ships
- In combined pips mode, "bad" intercepts (ones which are mathematically valid, but would exceed the weapon's range) are culled unless there are no "good" intercepts to display
  * This behavior is suppressed if out-of-range pips are configured to neither fade nor hide
- Added different pip display configurations:
  * "Individual" mode: an individual indicator will be displayed for each weapon in a linked control group
  * "Combined" mode: the legacy behavior; a single indicator will be displayed in a position that represents a "smart" average aiming point
  * "Auto-Scaling" mode: the new default behavior; a modified variant of "Combined" mode, which causes the combined indicator to dynamically re-scale to represent the standard deviation between individual aiming points
- Added different pip out-of-range behaviors:
  * "Show" mode: pips are displayed normally
  * "Fade" mode: pips that are too far out of range are dimmed
  * "Hide" mode: pips that are too far out of range are hidden
- Added LunaLib support

Version 1.9.5 (March 31, 2025)
- Updated for Starsector 0.98a

Version 1.9.4 (February 3, 2024)
- Updated for Starsector 0.97a

Version 1.9.3 (May 10, 2023)
- Updated for Starsector 0.96a

Version 1.9.2 (December 12, 2021)
- Updated for Starsector 0.95.1a
- Smoother lines

Version 1.9.1 (March 29, 2021)
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)

Version 1.9.0 (July 11, 2020):
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket

Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a

Version 1.8.2 (April 24, 2018):
- Toggle key now actually works

Version 1.8.1 (June 4, 2017):
- Various bugs fixed
- Works in Starsector 0.8.1a

Version 1.8.0 (April 22, 2017):
- Started change tracking
- Various bugs fixed
- Works in Starsector 0.8a